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Games, Video Games, Adventure, Text Adventures, Interpreters, Z-Machine



See also:


    http://www.eblong.com/zarf/glk/index.html   » Glk - An I/O library used to make interpreters more portable. You need this if your interpreter says it requires Glk.

    http://gnusto.org   » Gnusto - Z-machine interpreter for Mozilla

    http://jzip.sourceforge.net/   » Jzip Development - Open Source Z-code interpreter for UNIX, DOS, OS/2, Atari ST and other machines.

    http://www.ifarchive.org/if-archive/infocom/interpreters/emacs/malyon.el   » Malyon - A Z-Machine interpreter for GNU Emacs. May be useful combined with the Emacs Inform major mode.

    http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXnitfol.html   » Nitfol - An interpreter intended for debugging. Includes auto-map feature, and debugging (cheat) verbs. Requires Glk for I/O.

    http://www.speakeasy.org/~russotto/zplet/ifol.html   » Revenge of the Z-Machine - A z-machine interpreter in Java.

    http://sourceforge.net/projects/viola/   » Viola - An interpreter written in Python.

    http://groups.yahoo.com/group/ZBurin-IF/   » Yahoo Groups: ZBurin-IF - A group for discussion of the upcoming ZBurin interactive fiction game playing system for the Cybiko handheld computer.

    http://inging.iwarp.com/ZBurin/   » ZBurin for Cybiko - Preliminary screenshots of a z-code interpreter for the Cybiko.

    http://www.geocities.com/zipceppc/   » ZipCE - A Z machine interpreter for Windows CE.

    http://www.artilect.co.uk/z9k/   » Z9K - Z-code Interpreter for the Nokia Communicator.

    http://www.logicalshift.demon.co.uk/unix/zoom/   » Zoom - ZMachine for UNIX and XWindows or MS Windows.


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